In the five years or so that I've been reporting on fan productions
we've come a long way! Fan films have matured from the shakey beginnings
that their producer's would have us forget to productions that in many
ways rival their professional counterparts. Audio dramas have given a
new lease of life to a form of media that had been relegated to a
historical curiosity - the radio play. Animation perhaps more than any
other form of media has amazed me with the way in which it has empowered
those with the creativity and talent to produce some astonishingly good
shows.
Look at where they've come from, where they are now and where they might
end up, how has this happened? What it boils down to for me are two
things: society and technology. Modern attitudes are swinging towards
the "me generation" - what can *I* do or what can *I* get out of it -
and this is being reflected in modern, mass media with the explosion of
reality shows that we see on TV and the way that citizen reporting on
blogs and Youtube is taking us to 'ground zero' of the worlds trouble
spots. In this respect, it is technology that has become the liberator.
New technology has made available to the average wage-earner of western
society a range of tools that were the exclusive domain of the
professional ten years ago.
The expense of the equipment involved for example was one of the things
that held back amateur cinematography, freed by digital, high definition
cameras now available at a fraction of the cost, a situation that is
paralleled by lighting and sound recording equipment as well. In the
case of animation, it was the sheer magnitude of the task involved in
doing traditional, hand-drawn cels that balked amateurs. For them the
revolution has come in the form of computer software packages that allow
one person to create two and three dimensional images that before were
the result of a production line of artists. Many of the computer
generated special effects that before only Spielberg could afford can
now be created by 'Everyman'. Parallel advances have been made in the
spread of expertise and knowledge that was once only acquired by working
one's way up through the appropriate branch of the entertainment
industry.
However none of this would have had the same effect if amateur producers
could not get their work seen or experienced by others. The cost of
maintaining a TV or radio network is phenomenal, as is the
infrastructure involved in movie theaters. Once again, it was technology
that came to the rescue by the creation of a new distribution network,
the internet, which has become the defacto distribution network that
connects and binds us together as a culture and a society.
Fans are riding this wave of technology to new heights - fan films, fan
audio dramas, fan animation - however there is one component of the mass
media market that we have not assailed: fan publishing. Where there are
fan film-makers there are fan films, where there are fan voice actors
there are fan audio dramas but although there are probably an order of
magnitude more fan authors...
Where are the fan books?
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